I'm proud to announce the release of Project Hijack 0.2. It's available as a shared library for easy integration with current and new projects. Libhijack 0.2 makes injecting arbitrary code incredibly easy. 32bit Linux systems are supported. 64bit Linux systems are mostly supported, with one known bug.

I've been working on this version for the past few months and am excited to see this project take off. I'll be working on fixing the 64bit bug (and will probably release 0.2.1 with the fix) then move on to injecting other shared objects, rather than just shellcode.

You can now add tutorials. YOu can either upload a file(40megs), and/or you can upload a screencast/video from near any format which goes onto cdn2. Very Cool stuff. Ill be working on getting a system setup so you can easily find them, and then well get a link added to the right side of the page. Its a simple view, except that its late, and I have two site launches this week. If you have any problems, send feedback.

April 10th is finally here. The team wargames are ready to go. We still have not been able to determine if we can handle all of the 5 teams signed up, but we can guarantee 4 teams. We have a few heatsinks to try hopefully one of them works. We're asking the captains to be on IRC around 8 PM Pacific. We will have about an hour or so to chat and welcome everyone to the games, prepare your challenge package per team, and then we will begin.

Now that the wargames setup is now complete, I'll be continuing work on Project Hijack. Right now, I'm working on converting the base code to a shared object. As I do that, I'm also working on making it more friendly with 64bit (it won't be tested at all in 64bit). By making the base functionality a shared object, I will be able to use it in further projects, such as a planned per-process IDS/IPS.

I hope to release version 0.2 at Defcon.

Since I finished the last box in the wargames suite today, we are now fully ready to launch the team wargames April 10th. We are really excited for this round as players race the clock to beat their opponents.

Sirens, the solo games, will be back online on Wednesday, 25 March 2009. Sirens has been down for upgrades to enhance robustness. Sorry for any inconvenience. Sirens is on the same physical server as the team games. We will try to keep Sirens up during the team games.

We encourage all to participate in both the team games and Sirens.

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